project-image

Upwind RPG - Treasure Planet meets Studio Ghibli

Created by Biohazard Games / Nocturnal Media

Upwind is an RPG of lost science, elemental magic and uncharted skies. Join the Explorers' Guild and sail into the Twilight Frontier.

Latest Updates from Our Project:

Roll Out the Guns!
about 6 years ago – Sat, Apr 28, 2018 at 03:01:08 PM

I am excited to present a sampling of the final print-and-play game pieces for Upwind: Incursion. As usual, Upwind's incomparable artist James Stowe has gone above and beyond in evoking the setting and in matching the style, palette and wonder of the Upwind RPG corebook. I've playtested a lot of Incursion over the past two years and these cards make me excited to play all over again. 

Shortly, I'll be sharing a link to the complete set of new tokens with backers so you can get to printing and playing with these fantastic pieces. 

When the various Upwind PDFs make it to DriveThruRPG, you will have the option to order physical, commercially printed Incursion cards. These playing card versions will make the tokens easier to handle and much more durable - that is until Arc cannon fire rips them apart!

Images not all to scale
Images not all to scale

Thank You...
about 6 years ago – Sun, Apr 01, 2018 at 12:10:52 AM

No one has called us out, complained or even hinted at concern over the delay in getting Upwind to its backers, but I feel obliged nonetheless to thank you all for your understanding, support and considerable patience. You have been amazing. 

At the time of his passing, Stewart was partnered with over 20 different companies and projects like Biohazard and Upwind. Though his brother Steve and partner Alan have been champions in picking up the pieces, their own jobs and lives mean there has been an inevitable production slowdown as those pieces were funneled into a much narrower bandwidth.

The core book, the Grand Amplifier campaign and the Knight’s Deck are done and waiting their turn in the production queue. No one wants the game out more than I do, and I can’t wait to get it into your hands. All I can offer is a sincere thank you and the reassurance that your patience will pay off. The game is going to be fun, unique and beautiful, and you are going to love it!

Thank you all! You have been a wonderful community, and I couldn’t be more grateful for your support!

Jeff Barber, Biohazard Games

Spoilery Goodness
about 6 years ago – Wed, Mar 21, 2018 at 01:08:54 AM

Since I can't wait to share some more Upwind goodness I ain't gonna. Below are the sequential illustrations from Chapter 2 of the Prophecy of the Grand Amplifier campaign sourcebook. If you like what you see, get stoked cause it's coming soon! If you don't want to see spoilerish hints, look away now. Right now! I mean it! Now!

Emerald City Comic Con
about 6 years ago – Wed, Feb 28, 2018 at 12:07:21 AM

This update's really only for those who might be local to the Seattle area this weekend, March 2nd-4th. Biohazard Games has been invited to participate in Emerald City Comic Con's first Indie Games Showcase, and I'll be running lots of Upwind. 

There will be short, 15 minute demos in the  Showcase room (#204) from 8-11p Friday and Saturday, and 2-5p Sunday. There will be full-length one-shots in the RPG Library from 4-8p Friday and Saturday and 11a-2p Sunday. Come join us for our latest con demo, "Here There Be Monsters" and get a great intro to Upwind and the Q system. 

Hope to see you there!

The Knights' Deck
about 6 years ago – Mon, Feb 19, 2018 at 11:11:20 PM

I recently realized I have not shared much about the custom Upwind card deck we are producing to supplement the game, so I thought for this month's update I would offer some details about, and a sneak preview of, the Knights' Deck. 

The Knight's Deck will be a standard playing card deck, but it will also offer some unique elements. 

• Each card will feature original artwork and text describing specific locations in the skies of Upwind - sites from the Kingdoms in the Light, to the Twilight Frontier to the deepest regions of the Dark. The images and information will help players become more familiar with the Upwind setting simply as they consider their hands. 

 

 

 

• The cards will also feature coordinates that will allow players to lay the deck out in a giant map, offering unique insight to the relative locations, courses and distances between major settlements, sites and Master's caches. Check out the special instruction cards below to see how it works.

 

 

I am looking forward to getting the Knight's Deck in the hands of players and am excited for the added value it will bring to your Upwind games.